Drinking Games



This is a slightly more complex game, but very, very fun when mastered. This game requires a minimum of 5 people to play. High boot factor. The first hand of Asshole is the establishing hand. This will decide who is the President, V-Pres, Normal People, and the Asshole for the next round.

Approximately 6 or 7 cards are dealt to each player, depending on the number playing this can be higher or lower. The rank of the cards is as follows (most powerful to least powerful) 2, A, K, Q, ... 4, a and 3. Some is chosen to go first and they play a card, the next person has two options:


1) to play a card higher than (but not the same) as the previous card.

2) or to pass on that turn.

For example, if a 4 is lead, a next player must play HIGHER than a 4, the next player has to play higher than that. A new hand starts when all players pass, or when someone plays a 2 (the most powerful card). The last person to play a card, leads the next hand. This proceeds until all players are rid of their cards. The first player out of cards is the Pres for the next round, the next out becomes the VP, the next players out are normal, and the last person out is the Asshole. However lets say that the person leading has two 5's, this person may play them both, then the next player must play two of the same card HIGHER than five; this player cannot play one card or three cards, only two. As well, three, or even four, of the same card may be lead. The only time a player may lay one card in a situation like this is if it is a two (the power card); a single two, beats everything, and the hand ends followed by a new lead. The roles for each player are as follows:

President: can make any player drink at any time, no-one may make the President drink but self. The Pres is the first player to start each round (benefits of power). And the Pres should never have to refill own beer.

Vice Pres: can make any player drink at any time (except Pres), the only the Pres or self can make the VP drink. The VP goes second in each round. Normal People: These players can make each other drink as well as the Asshole. They play in the order they finished the previous round; first normal out follows the VP, second normal out follows first, etc.

@sshole: for many reasons, this player is truly the Asshole. This player has to do all dealing of cards, all sweeping of cards after the hands, and can not make any other player drink. The Asshole plays last in each round:

A few recommendations, at the end of each round, the players should move seats in order to reflect the hierarchy, and proper playing order. Play your lowest cards first. Abuse the power when Pres or VP, but remember it will always come back to haunt you, especially when abusing the Asshole. Play as many rounds as desired.



This simple game is based on the 1987 movie of the same name. Rent a copy of the movie, and every time the main character drinks, you drink. By the time you have finished the movie, you have completely forgotten the plot. 



Supplies: 4 shot glasses, beer, a quarter, and two teams of people. Drinking involved: LOTS!

Set up the four shot glasses in a row going away from home base (the designated shooting spot for the quarter). Each player on the visiting team takes turns shooting the quarter at the shot glasses. The first glass represents a single, the second a double, the third a triple, and the last a home run. Three strikes (misses of all shot glasses) and you are out. Three outs and the other team is up to bat. Game follows as regular baseball and runs are scored in the same way (except that you have to keep track of the runners on base in your head). Drinking happens in the following manner:

- Fill the shot glasses with beer.

- If a player makes the quarter into a shot glass (gets a hit), he must drink the contents of the shot glasses behind the one he made. For example, if he hits a single, he must drink the remaining three shot glasses full of beer. If he hits a triple, he only has to drink one. If he gets an out, he must drink all four. The opposite team must drink for each run the other team scores.


Bat Beer

Holy cow Batman, it's a drinking game about our campy antics. Grab some beer and tune in. BatBeer is played while watching a "Batman" movie (original 60's or those Michael Keaton ones), or the TV show, (original or 90's animated). Every time anybody says "bat"-anything, you take a drink. If Robin says "holy"-anything then finish your beer. If Robin is in really being "holy," you may want to change this to 5 gulps or so. If O'Reilly says anything Irish (original shows), then you chug an entire beer.


James Bond

Just put on a James Bond Film. Every time someone says "James" drink twice. Every time someone says "Bond" drink twice. Every time someone says "James Bond" drink half a beer. Can be quite amusing, especially when our hero says "My name is Bond, James Bond" .



Beeramid (rhymes with pyramid, go figga) is a game that involves a tremendous amount of drinking. supplies: people, beer, and a deck of cards. A Beeramid (pyramid) of cards is constructed by placing a certain number of cards face down in a row (usually seven) as the base and building up until there is one card as the top of the Beeramid. The remaining cards are distributed as evenly as possible among the players. The dealer turns over the first card at the base of the beeramid and calls out the card value. Anyone who claims to have that card may give one drink to anyone else. That person may either drink or call the bluff by saying "bullshit". If the first person has the card after all, he shows the card and the victim drinks twice. If he doesn't have it, he drinks twice himself. Once a row of the Beeramid is completed, the first card on the next row is drawn, and every card now has the same value as its row. Each person with a card on the second row can give two drinks, on the third row three drinks, all the way up to the seventh row. All bullshit calls double the value of the row, of course, making them risky propositions as time goes on. If someone has more than one of a card (say a five is drawn and someone has two fives in his hand) he can give both fives to the same person or split them up. He only needs to show both cards if both players call bullshit; if only one player calls bullshit he only needs to show one card. At the seventh row, if people are taking honest drinks, a bullshit call should result in about a full beer's consumption by SOMEBODY. For this purpose we usually buy a bottle or two of a heinous-tasting beer (your choice) to serve as the "Penalty Beer". Anyone losing a bullshit challenge on the seventh row must finish the Penalty Beer without taking it from his lips... This game has a surprisingly high intoxication factor, especially if played with eight levels instead of the usual seven.



Just like ping-pong, this can be played either in singles or doubles. Supplies: players, beer, and a ping-pong table (or make your own, described later). Each player fills a cup with beer and places it one paddle-width from the end of the table, in the center (or a paddle-width from the side for doubles). Hitting your opponent's cup earns you a point and requires the opponent to sip (5 sips to a cup). If you get the ball in your opponent's cup, you are awarded 5 points and the opponent must drink whatever remains in the cup (excluding the ball). No player may touch the ball prior to its hitting the table or a cup; if the ball hits a cup before hitting the table, it remains in play even after a single bounce on the table. A player may attempt to save a point after the ball hits a cup by returning it (provided of course the ball has bounced no more than one time). Multiple hits count only as a single point (exception: a ball hitting a cup and then bouncing inside the cup, or inside the partner's cup, counts as a 5-point inside-the-cup "poofter"). A number of house rules are common - knocking a cup over is grounds for a penalty chug (but no points); ball may not be "auto-returned" via a fortuitous bounce off the cup, etc. The trajectories of the volleys should be high arcs, to keep things civilized (and to maximize your chance at a poofter).

Travel hints: Beer pong nets can be created using some string, two chairs, and three or four paper towels.



Beers For Cheers

Very simple. Low-mid buzz factor. Grab a few beers, watch old episodes of "Cheers." Everytime Norm touches his beer, you must take a gulp of your beer. Anytime he actually drinks from the beer you must pound your beer during the entire time he is drinking.


Dazed and Confused

Get lots of beers and a copy of Dazed and Confused. Whenever anyone says "man", drink. At certain points in the movie you must down a whole beer. These points are:

* When Melvin says "You know us, we got a few sixers! You with us?"

* Funneling scene at the moontower.

* When Wooderson pulls into the fast food place "Allright,



Dennis Miller

After his network show got canceled, this game wasn't getting much action, but now you can get him on HBO. It's also possible to use one of his comedy tapes. What you do: Turn the sound off, make a pitcher of kamikazes, and every time he runs his hand through his hair you either have to do a shot or take off an article of clothing. 


Go Fish

A very simple adaptation to the card game of the same name. Supplies: people, beer, and cards. Deal the game as you normally would. Anytime you ask for a card and are told to "go fish," you drink once. Everytime you have to give a card to another player, you drink twice, three times for face cards and aces. Everytime time you lay down a pair, your opponent(s) drink twice. It's that simple.


Peanut Races

You need:

* 2-6 players, each with a full glass (cups will NOT work) of beer (and pitchers on hand for refills)

* Shelled peanuts (fresh roasted or out of a can - it doesn't matter)

The Object: The object is for each player to drop a peanut into their own glass of beer, and then watch to see how long it takes to rise back to the surface. The player whose peanut reaches the surface last is the loser, and must drink the entire glass of beer. The loser's glass is then refilled and another round is played.


The Rules:

  1. The loser from the previous round calls a countdown for dropping the peanuts, e.g. Ready-3-2-1-

  2. DROP!

  3. Players must drop their peanut exactly when DROP is called. If a player

  4. drops their peanut too early or too late, they are the loser and must drink their beer.

  5. If a player drops their peanut on time, but it falls outside the glass (believe me it happens), then they

  6. are the loser and must drink their beer.

  7. When a player loses, the other players may not point a finger at the loser, nor shout "DRINK". If a

  8. player points a finger at the loser, or shouts "DRINK", then they too (along with the loser) must

    drink their beer.

  9. After a round, players must retrieve their peanut from their glass, eat it, and choose a new one. All

players must use similar peanuts (e.g. brown skin removed, brown skin not removed, halves, or

wholes), the choice of which is made by the loser of the previous round.

The results: This game is unbelievable fun in groups of 2-6. More players means it's difficult to keep an eye on all the glasses when the peanuts are surfacing. Someone is bound to get legless.


Reservoir Dogs

What you do is get a copy of the movie 'Reservoir Dogs' (just watching the movie is entertaining). Now every time a the word "f*ck" is used, you must drink. A recommendation would be to drink for every three or five. We have not found the perfect number-nor have we ever made it through the whole movie. It is used so many times that if you drank for every one you would probably kill yourself.


Beer Blow

Another very simple game (the best kind) with a high buzz factor. Supplies: people, beer, deck of cards, empty bottle. The deck of cards is placed on the empty bottle. Each player blows cards off the deck on the bottle in turn. The one who blows the last card off the bottle has to drink one glass of beer.


Variation: If somebody spots an ace among the cards a player blew off - that player has to drink once. So if someone blows down a bunch of cards and two aces are visible that person would drink twice.


Boat Races

One of those classic endeavors that leaves everyone wet and drunk. Very high buzz factor. Supplies: people and lots of beer. Have everybody divide up into two even teams. Each team lines up opposite each other, preferably down a long table, or just sitting on the ground. Fill each glass full of beer and place in on the table in front of each player. The players can not touch their glass before they are allowed. The first players on each team start the game by drinking all of their beer and setting the glass back on the table. When the glass touches the table the second person drinks his beer and sets his glass on the table. This continues until the last beer is gone. The first team to place their last empty glass on the table wins. Wins what you may ask? Nothing.

Alternate version: each player has two glasses of beer. The race goes down the line and returns. That means the turn-around players have to drink two beers in a row.



Another mentally challenging card game that involves beer. High level buzz factor. Supplies: beer, people (not more than 6 for a good game), and a deck of cards. Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player. The object of the game is to get rid of all your cards. Starting with aces, the first player lays down the number of aces s/he has, stating the number of cards. EVEN if the player doesn't have any of the card, LIE. If someone thinks that you are lying, they say "Bullshit!" If that person is right, you drink an amount proportional to the number of cards in the stack; lots of cards already played = lots of drinks. However, if you were honest in your play and someone says "Bullshit!" that person ends up drinking the prescribed amount. Play starts with aces, then goes on accordingly, through kings, then repeats back to aces. Oh, by the way, if have to drink because of either being caught bullshitting or falsely accusing, in addition to drinking, you must also pick up all of the cards already played and add them to your hand. Play continues until someone runs out of cards. If you so choose, play could continue down to the last two players.


High - Low

This is another very easy game with a pretty decent buzz factor. Materials needed: people, beer, cards.

Player one is dealt a card. S/he then guesses whether the next card will be higher or lower than the next card. If wrong, s/he drinks once (because one card was showing). If correct, s/he guesses again. After taking at least three cards, the player may choose to continue or pass, BUT ONLY after having taken at least three cards. If the player pass, the next player starts where the previous left off. When a player guesses incorrectly, s/he drinks for each card showing. SO, the strategy is to build up a lot of cards and then pass it to the next player. Before play starts, determine by vote if equal cards are a loss or correct guess.



A mindless game that actually requires a certain amount of coordination. Supplies: people and beer (as usual), a quarter (hence the name), and a shallow juice-type glass. All players sit around a table, or similar hard surface, and, in turn, try to bounce the quarter off the table into the juice glass. If successful, the player tells any other player to have a drink, as well as receiving another turn. If the player fails, play passes to the next in the circle.

If the player is fortunate enough to make three bounces in a row, this player may make a rule. Anything goes. Some favorites are:

"Can't say drink, drank, or drunk."

"Can't point with your fingers."

"No proper names."

"Have a drink before each attempted bounce."

etc. (be creative)

If any rule is broken during the course of play, the violator subsequently "consumes some beverage."

Early days variations:

The glass that you bounce into also contains the beer to drink. The trick is to then drink the beer without swallowing the quarter. If the player bounces and hits the rim of the glass, without the quarter going in, s/he receives another free attempt. If the player misses, and feels confident enough, s/he may "chance" for another attempt. If the player makes the chance attempt, things proceed as if it were a normal turn. However, if the chance attempt fails, that player must drink the beer. Following a failed "chance" attempt, the player may wish to attempt a "kill." if the attempt is successful, play continues as normal, but if the attempt fails, the player must drink a full glass/can/bottle of beer non-stop.



Simple game, high boot factor.

Line up six cups, size unimportant. Get a pitcher(s) of beer. And a single die. Everyone sits around and someone starts by rolling the dice (clockwise or counter, direction matters not) The number you roll corresponds to the number of the cup in the line. If it's empty fill it as much as you want, if it contains beer, drink it all, and roll again. If you clear the table chances are the party will become more enjoyable ( at least to you ).



Highly adult game. Low buzz factor, nonetheless quite enjoyable to play. Approx. 6-8 guys or girls (all one sex or mixed, for that matter) sit around a table with a table cloth that hangs to the floor. The participants drop their pants/skirts/shorts to their ankles and a willing person goes under the table to do whatever s/he wishes. The first "player" to smile has to drink. Originally a bachelor party game with hired prostitute.


Speed Quarters

This one is said to be more fun than the original game. This one doesn't allow for those certain people to concentrate for half-an-hour while everyone else gets bored. The cardinal rule in this game is - you snooze, you loose! Supplies: people, beer, a shallow glass, and two quarters. Situate everyone in a circle. Give the two quarters to two people opposite each other in the circle (or as opposite as possible). Then, say "GO!" and the two people try to bounce their quarters into the same glass. They get as many tries as it takes and can take as long as they want...BUT when one does make it in, that person passes his/her quarter to the person on their left. Then this person must bounce the quarter in. This goes on until a person gets passed a quarter when s/he already has a quarter. This person then must drink some beer, you choose the

amount. Sometimes, depending on the number of people playing, it's better to play with two glasses. Then both the quarter and glass get passed after a successful attempt.



A physically and mentally "challenging" game. Low buzz factor. Supplies: people, beer, and a quarter. A group of people sit around a flat table with one quarter. One person takes the quarter and stands it on edge on the table, holding it with the end of his/her finger. with his other hand, (or with the same hand holding the quarter), he hits the quarter, causing it to spin (like a top) across the table. Immediately after "spinning" the quarter, he/she calls the name of someone else sitting at the table. This person must then do one of two


1) Stop the quarter from spinning by capturing it (still on edge) with the tip of his/her index finger.

2) Hit the quarter using his/her finger so that it continues to spin on edge; after which they call someone

else’s name.

If the person who "spins" the quarter causes the quarter to spin off the table when they hit it, he/she must take a drink. If the quarter stops spinning and lands flat before the "receiver" manages to catch or spin the quarter, he/she must drink, and the original "spinner" gets to spin the quarter again. Rules can also be added regarding such things as if the quarter stops, who drinks when it is heads, or when tails.


Super Quarters

An extension of Quarters, and Speed Quarters. This game has also been referred to as Chandeliers. Supplies: people, beer, many cups, and a quarter. High buzz factor. Take one cup, "the big chug," fill it with beer, and place in center of table. Put a small amount of beer in a cup for each player, and place these cups around the big chug; remember which cup is your own. The game begins with a player attempting to bounce the quarter into any of the cups. If the player misses, s/he must drink the contents of his/her own cup. If the player makes it, whoever's cup the quarter landed in must drink. If the quarter lands in "the big chug," everybody must drink, and the last one to finish must drink the "big chug."



Up and Down the River

Quite an excellent game with a potentially very high buzz factor. Required materials: many people and at least two decks of cards. A good rule of thumb is one deck for six people, than an additional deck for every additional eight to ten people. Everyone sits in a circle, one player is the dealer as well as a participant. Each player is dealt four cards face up, to be kept in front of that player. The dealer then starts 'up the river' by turning over the first card, each player with the same card in front of him/her (suit doesn't matter), must take one drink. If the person has more than one of the same card, it is a drink for each card. The dealer then turns over the next card. Same thing, except this time it is two drinks. The next deal is three drinks, and the last is four drinks. After the fourth card, the dealer returns 'down the river' by dealing the next card on top of the fourth card dealt. Players with matching cards now GIVE four drinks away in any combination; four to one player, or maybe one drink to four different players. Same situation of the player has more than one of the same card; the player gives drinks for each card. The dealer continues back 'down the river' by dealing the next card on top of the third card dealt. This time players give three cards for each matching card. The next deal is a give of two drinks, and the last deal is a give of one drink. After all the cards are dealt, simply shuffle and deal again. Lastly, the dealer starts turning over cards, while counting from 1 (ace) to 13 (king), if the count and the card turned over are equal in value then all players drink that many drinks. Play continues until everyone is sick of the game, or sick from the beer.


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